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Using a hold-out matte


    A hold-out matte (also known as a hold-back matte) is a duplicate of the layer you have keyed. The hold-out matte, however, is masked to include only the area of the image containing the key color that you want to preserve as opaque. The hold-out matte is then placed directly on top of the keyed layer; when rendered, the hold-out matte prevents the area from becoming transparent.

    Typically, you would create a hold-out matte for only one or two frames, when the subject is in a particular position that makes the color visible. Hold-out mattes are not recommended for preserving color for longer periods of time because the effect may become more obviously visible.

    Illustration of example of using a hold-out matte with these callouts: Example of using a hold-out matte A. Original bluescreen image. The number's background is also blue. B. After keying, the number's background is also transparent. C. Hold-out matte containing the part of the image you want to remain opaque D. When the hold-out matte is placed on top of the keyed image, the number's background is now opaque.
    Example of using a hold-out matte A. Original bluescreen image. The number's background is also blue. B. After keying, the number's background is also transparent. C. Hold-out matte containing the part of the image you want to remain opaque D. When the hold-out matte is placed on top of the keyed image, the number's background is now opaque.

To create a hold-out matte:

  1. Apply any Transform property keyframes to the original layer containing the color screen.
  2. Duplicate the layer containing the color screen.
  3. In the original, apply keys and matte tools to create transparency.
  4. In the copy, find the frame that contains the area you want to preserve, and then use the Mask Tool to mask out everything in the image except the area you want to preserve.
  5. Make sure that the copy (the hold-out matte) is positioned directly on top of the keyed layer and contains exactly the same keyframes with the same values. Then render the movie.